Why does it cost money to play Sword Three? ——Analysis of the charging model of "Jian Wang 3" and hot topics discussed by players
Recently, "Jianxia Online 3" (referred to as "Jianxia Online 3") has once again become the focus of discussion among players due to its unique charging model and game content. This article will analyze the game charging mechanism, recent hot topics and player feedback, and attach statistics on hot topics across the entire network in the past 10 days.
1. Analysis of the charging model of "Jian Wang 3"
"Jianwang 3", as a domestic martial arts MMORPG, adopts"Time point card + appearance payment"Hybrid charging model:
Charge type | Specific content | price range |
---|---|---|
time card | Billed by the hour (0.45 yuan/hour) or monthly (60 yuan/month) | 15-60 yuan/month |
Appearance mall | Clothing, mounts, pendants and other decorations that do not affect attributes | 50-888 yuan/item |
expansion pack | Major version updates (usually free) | free |
The advantages of this model are:①Time charging ensures the fairness of the game;②Appearance payment meets personalized needs;③The sale of non-attribute props avoids the "Pay to Win" controversy.
2. Recent hot topics on the Internet (data statistics in the past 10 days)
Ranking | Topic content | amount of discussion | Platform distribution |
---|---|---|---|
1 | Controversy over the actual combat intensity of the new sect "Knife Sect" | 285,000 | Weibo/Tieba/NGA |
2 | Chinese Valentine's Day limited appearance "Biyi Xiangsi" is on sale | 193,000 | Douyin/Bilibili |
3 | Comparison of the advantages and disadvantages of point card system and free system | 157,000 | Zhihu/Hupu |
4 | Player-made fan animation "Shanhe Renjian" is completed | 121,000 | Weibo/Bilibili |
5 | Centralized feedback on game optimization issues | 98,000 | Official forum |
3. Analysis of Player Controversies
1.Debate on "Why does playing Three of Swords cost money?"
Supporters believe: "The point card system effectively curbs studio and fast food players and maintains a good game ecology" (Tieba user @Jiangumingxin).
Opponents said: "Most similar games have become free, and the time charging threshold is too high" (Weibo user @游戏zatanjun).
2.Appearance pricing issues
Recently, the Chinese Valentine's Day appearance price of 520 yuan sparked discussion, and the official responded: "The limited appearance includes independent special effects and interactive actions, and the development cost is relatively high."
4. Horizontal comparison of mainstream MMO charging models
Game name | Charge type | Average monthly consumption | Player reviews |
---|---|---|---|
Jian Wang 3 | time + appearance | 60-600 yuan | Ecological balance but high threshold |
Nishuihan | free + value | 200-2000 yuan | Greater pressure to pay |
FF14 | Subscription | 88 yuan | Consumption transparency |
world of warcraft | Subscription + Mall | 75-300 yuan | Overall experience is stable |
5. Advice for new players
1. Time planning: student parties can choose15 yuan point card(33 hours), recommended for office workersmonthly cardBetter deal.
2. Consumption control: Appearance purchases need to be rational and give priority to choiceHigh practicalitymount/backpack.
3. Social gameplay: Make full use of in-gameMaster-apprentice systemThe cost of entry can be significantly reduced.
In summary, although the charging system of "Jian Wang 3" is controversial, its model of "paying for time ensures fairness, paying for appearance to nourish feelings" is still recognized by core players. As the well-known game anchor @ Liu Xi said: "Instead of worrying about whether to pay or not, it is better to experience whether this world is worth your time."
check the details
check the details